When playing a video game, it is common to take control of an avatar. You use this avatar to interact with the world, to varying degrees: from a mono-colored pong paddle, to an in-depth roleplaying experience with equipment, gauges of power and the associated limits.

It is not common, however, to imagine what the avatars are feeling. Upon taking damage, you could assume the avatars dislike it: their health bar goes down, they may grunt or growl, and if they've taken too much damage, they'll simply die. Still, any thoughts they could have are scripted, and their reactions linear to the situation.

MurCity is the dramatized narration of the life of an avatar. You assume the role of a player playing. Your hub is a computer screen, and your character is known as a hunter, hunting the whole of the city looking for other hunters who are doing the same, as well as infiltrating prisons and defeating street thugs. You will eventually break beyond the city's gate, enter the real world... and see just why the gate was created in the first place.

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